
Hi, I'M
žarko petrović.
SENIOR UNITY ENGINEER

Ž
I AM A UNITY ENGINEER WITH BROAD EXPERIENCE ACROSS PLATFORMS, GAME GENRES AND NON-GAMING USE-CASES.
LUCKY TO WORK ON A NUMBER OF HIGH PROFILE PROJECTS,
I DEVELOPED COMPREHENSIVE EXPERTISE, A HEALTHY DOSE OF CONFIDENCE, AND AN APETITE FOR CHALLENGES.
I LIKE TO SAY THAT IF SOMETHING CAN BE DONE IN UNITY - I WILL DO IT!
01 Overview
AREAS OF EXPERTISE
RUNTIME AND PERFORMANCE
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GPU/CPU optimization
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Memory architecture (WebGL/WebGPU, mobile)
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Profiling & bottleneck analysis
REAL-TIME SYSTEMS
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Multiplayer (Photon, Coherence, custom netcode)
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High-scale simulations (100+ players, 6000+ entities)
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Deterministic systems & prediction/rollback
TECHNICAL LEADERSHIP
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Team performance & culture
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Mentorship & hiring
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CTO-level technical decision support
CROSS-PLATFORM DELIVERY
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Mobile, WebGL, WebGPU, XR
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Adaptive content delivery (low → high-end devices)
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End-to-end LiveOps systems (backend ↔ Unity)
ARCHITECTURE & TOOLS
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Unity architecture (URP, SRP, Addressables)
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Scalable backend systems (REST, analytics, cloud)
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Internal frameworks & tooling

02 PORTFOLIO

03 Experience
This is a condensed version. For more information download my CV and check out my projects.
2021-2026
FREELANCE
Senior Unity Developer / Technical director
To have fun solving concrete and immediate problems I freelance.
I worked mostly on performant and scalabale multiplayer games in mobile and web, graphics/rendering optimization (shaders, textures, rendering pipelines, optimized content delivery etc.) and AR/VR. Besides hands-on work, I provide technical leadership to teams, including processes, strategy and mentoring.
2019-2021
DISTILL GAMES
Founder / CEO
I designed and developed custom car physics for an innovative mobile car racing game, then founded an indie studio around it. I recruited the team, raised money, and led development through release of the game and live-ops. The game entered top 2% of mobile racing in player retention and engagement.
2017-2019
INDIE
Unity Development / Product / Business
Fueled by desire to work in a small team reaching for the stars again
I turned to local indie studios in Serbia. Besides spearheading development I helped founders secure funding and publishing deals by building compelling prototypes and product / market strategies.
2011-2017
NORDEUS
Tech Lead / Senior Unity Developer
I was lucky to join a great company at a time of growth
and grew together with it. Before I could turn around
I was tech-leading a team running a game with 1M+ daily players,
building a custom UI framework inside Unity,
writing state of the art network replication systems and more.
Besides technical expertise this really formed my professional mindset
around striving for maximum impact, teamwork and personal excellence.


